Objective
Work with incredible people solving technical challenges to deliver quality games.
Skills
- Languages:
- C/C++ - Gameplay and Engine
- C# - Gameplay and Tools
- CG/GLSL/HLSL - Shader programming
- Python/Lua/Perl/Actionscript - some experience mainly as scripting languages
- Tools
- Visual Studio, vim, Monodevelop
- Git, SVN, Perforce
- UE4, Unity
Experience
- Lead Programmer, WayForward Technologies, Q2-2015 - Present
- Unannounced Unreal Engine GearVR Project
- Unreleased Unity Mobile Project
- Programmer, WayForward Technologies, Q1-2014 - Q2-2015
- Maiden Chaos VR (Unity - Gear VR)
- Only programmer on project
- Use and modified existing assets to create an unique VR experience
- Finalist in vrjam
- Marvel Puzzle Quest (C++ - Xbox 360)
- Implement platform dependent online functionality (matchmaking, invites, rich presence)
- Til Morning's Light (Unity - iOS/Android)
- Graphics/Performance programmer
- Implement and maintain systems used by Level designers
- Specialized logic for puzzles throughout the game
- Other miscellaneous gameplay programming (enemies, bosses, etc)
- Maiden Chaos VR (Unity - Gear VR)
- Associate Programmer, Heavy Iron Studios, Q3-2012 - Q4-2013
- Unreleased game (C++ - Xbox360/PS3)
- Maintained and operated build system in Perl
- Implemented Camera system and Logic
- Disney's Infinity (C++/Lua/Actionscript - Wii)
- Upgraded existing implementations of Bink and Scaleform to reduce memory footprint
- Tracked down and fixed gameplay and UI bugs
- Ported UI over to the Wii
- Unreleased game (C++ - Xbox360/PS3)
- Gameplay Programmer, Broken Circle Studios, Q4-2011 - Q3-2012
- Contract work on various Unity Projects